Wednesday, February 10, 2016
RM Update #4
I've not accomplished much on the revision front this week. If I'm being honest, I never could have kept up my previous level of productivity. Twas always a dream.
Grading ate a bunch of my writing time...and then XCOM 2 came out: a combination which is equivalent to a figure skater taking a lead pipe to the knees of sweet lady productivity.
But it's not a complete loss. I've pledged not to waste anyone's time with the latest RPPR playtest (though we are having fun). I'm always going to come to the table with something fresh to test. This week, it's the playmats.
Playmats for Red Markets are the definition of emergent play. Providing a physical drop sheet for token tracking the character sheet never occurred to me, but then Jace uploaded his to the forums (see above). Within a week, I had three other playtest groups telling me they were using them. It was a demand the mechanics were making that I'd been deaf to, for some reason. The use of physical tokens such as coins or poker chips seems to really help a certain type of player have fun, and the thematic synergy of literally spending coins on your rolls is just too good to pass up. I made up my own prototypes this morning and we'll give them a shot tomorrow.
I've also made some revisions as well. I've got a hard copy of the Character Creation rules full of annotations, but I've only made it to about page five entering the revisions electronically. This chapter was always going to be a nightmare: multiple sections -- tough spots, derived stats, retirement -- have changed completely due to playtest feedback. It's just short of a front-to-back rewrite of biggest mechanics chapter in the book. The only revision task between here and the KS Beta version that's harder is taming the Negotiation chapter, but that's a subject for another time.
Anyway, back to work. Thanks for keeping updated.